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Tiredness and tactics

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After adiego's statement for changes after round 13 on season 9, the updated table for tiredness that a player gains on tactics is:

League match gives 4% + tactics

Defense Tactics
Normal 1%
Sprint back on the Defense 1%
Wear out Opponents 1%
Contest every Shot 2%
Block out and Rebound 2%
Protect Power Zone 2%

Offensive Tactics
Normal 1%
Crash the Boards 1%
Distance Shooting 1%
Read the defense 2%
Fast Early Breaks 2%
Try to Penetrate 2%


The following table is for matches of National Teams

  TiE PftC Normal VIM MotC
BOAR + normal  
BOAR + RTD   4 5 6
BOAR + TTP   5
BOAR + FEB   4 5 6
BOAR + DS  
BOAR + CTB   5
  TiE PftC Normal VIM MotC
PPZ + normal  
PPZ + RTD   5 6
PPZ + TTP  
PPZ + FEB   5 6
PPZ + DS  
PPZ + CTB  
  TiE PftC Normal VIM MotC
WOO + normal  
WOO + RTD   3 4 5
WOO + TTP  
WOO + FEB   4
WOO + DS   1
WOO + CTB   1
  TiE PftC Normal VIM MotC
CES + normal  
CES + RTD   4
CES + TTP  
CES + FEB   3
CES + DS  
CES + CTB  
  TiE PftC Normal VIM MotC
SBOD + normal  
SBOD + RTD  
SBOD + TTP  
SBOD + FEB  
SBOD + DS  
SBOD + CTB  
  TiE PftC Normal VIM MotC
normal + normal   1
normal + RTD  
normal + TTP  
normal + FEB   2
normal + DS  
normal + CTB  

From this table it is now pretty clear that tiredness for NT matches can be explained with this formula:

Tiredness=OT+DT+AT,

where OT and DT are respectively the Offensive and Defensive Tiredness described above, AT is the attitude tiredness, with

Attitude Tiredness
Take it easy (TIE) -1%
Normal (N) 0% (TO BE CONFIRMED)
Play for the crowd (PFTC) 0%
Very important match (VIM) 1%
Match of the century (MOTC) 2%

authors: Bahali
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